Daniel L. King
M.Clin.Psych., Ph.D.
I am an Associate Professor and clinical psychologist in the College of Education, Psychology, & Social Work, Flinders University. My expertise is the study of digital technology-based problems, with a focus on online gaming, simulated gambling, and social media. I have authored more than 200 peer-reviewed publications, including the first book on DSM-5 Internet gaming disorder. I have received funding from the Australian Research Council to study maladaptive gaming, and five national awards for research achievement, including the 2017 Paul Bourke Award from the Academy of the Social Sciences in Australia (ASSA) and, with Paul Delfabbro, a 2015
Thomson Reuters Citation Award for our contributions to the Social Sciences in the areas of digital media, gambling and addiction. I have more than 10 years of lecturing experience and Honours, Masters, and PhD supervision. I have provided consultation on gaming and gambling for national and international authorities, including the World Health Organization. I am an Associate Editor for
Addiction and Journal of Behavioral Addictions.
CURRENT STATUS
Academic 2021-current Associate Professor (Level D), Psychology, Flinders University
Clinical Psychologist 2013-current AHPRA Registration ID: PSY0001621336, Endorsement:
Clinical psychology
EDUCATION
2012 Master of Psychology (Clinical).
Flinders University.
2010 Doctor of Philosophy.
The University of Adelaide.
2007 Grad. Cert. Sci. & Tech. Commercialisation.
The University of Adelaide.
2005 Bachelor of Psychology (Honours, First Class).
University of South Australia.
AWARDS & PRIZES
2021 Distinguished Scientific Contributions to Media Psychology & Technology.
Division 46, American Psychological Association.
2019 Tall Poppy Science Award. Australian Institute of Policy & Science (AIPS).
2017 Paul Bourke Award.
Academy of the Social Sciences in Australia (ASSA).
2016 Dean’s Award for Early Career Research Excellence. The University of Adelaide.
2015 Thomson Reuters
Citation Award. Field: Social Sciences. Thomson Reuters AU.
2014 APS Early Career Research Award.
Australian Psychological Society (APS).
2013 Tracy Goodall Early Career Award. Australian Association for CBT (AACBT).
2010 Frank Dalziel Prize. Best PhD Thesis in Psychology. The University of Adelaide.
SCHOLARSHIPS
2018 Emerging Leadership Mentored Development Program. Value: $39,440.
2013 Trevor Prescott Memorial Research Scholarship.
Value: $25,000.
2011 SARRAH Clinical Psychology Scholarship.
Value: $30,000.
2010 APS Mental Health Postgraduate Scholarship. Value: $30,000.
2008 Commercialisation Training Scheme Scholarship. Value: $20,000.
2006 Australian Postgraduate Award PhD Scholarship. Value: $67,500.
GRANTS & TENDERS
2019 AGRI Research Grant Proposal. Value: $159,569.
Title: A cross-national investigation of gambling-gaming convergence
Gambling Research Australia. Value: $1,042,486.
Title: Interactive gambling (Tender 18-0470)
NSW Office of Responsible Gambling. Value: $328,440.
Title: Young people and gambling (Tender 19-327).
2018 Emerging Leadership Mentored Development Program. Value: $39,440.
Title: An intervention for problem gaming for adult help-seekers
VRGF Gambling Interventions Review. Value: $51,425.
Title: Interventions to reduce gambling harm.
VRGF Gaming and Gambling Review. Value: $31,355.
Title: Normalising gambling in cyber spaces.
2017 Faculty Research International Travel Award. Value: $3,000.
2016 ARC Discovery Early Career Research Award (DECRA). (2017-2019).
Title: Psychosocial mechanisms of maladaptive online gaming
DE170101198. Value: $312,708.
2015 Gaming and Gambling Review Tender, VRGF. Value: $68,568.
Title: The convergence of gambling and gaming in digital media
RIBG Small Research Grant. Value: $4,000.
2014 RIBG Small Research Grant. Value: $4,135.
Psychology International Conference Award (SPICA). Value: $2,400.
Conference: 2014 EASG conference, Helsinki, Finland
Research Initiative Scheme Publication Grant.
Value: $3,000.
2013 Gambling Research Australia Tender No: 028/12-13. Value: $414,897.
Title: A study of the use of social media and gambling.
Trevor Prescott Memorial Research Grant: Value: $25,000.
Title: A clinical investigation of DSM-5 Internet gaming disorder
RIBG Small Research Grant. Value: $7,439.
Title: Digital ‘addictions’ during adolescence.
2012 NAGS Annual Research Grant. Value: $10,000.
Title: The risks of interactive gambling experiences.
2011 Young Researcher Grant, EASG. Value: $6,500.
Clinical Psychology Student Project Grant. Value: $1,000.
LEADERSHIP, BOARD, & EDITORIAL DUTIES
Research Leadership: ECR/MCR Representative, Research Committee, FMHS, 2019
Board Member: International Society for the Study of Behavioral Addictions (ISSBA)
Editorial Roles: Associate Editor,
Addiction, Journal of Behavioral Addictions; Sucht; Frontiers in Psychiatry;
Section Editor, Current Addiction Reports; Guest Editor, International Gambling Studies, Addictive Behaviors, Journal of Psychosocial Research on Cyberspace.
PROFESSIONAL MEMBERSHIPS
Australian Psychological Society (APS); APS College of Clinical Psychologists; Australian Association for Cognitive and Behaviour Therapy South Australian Branch (AACBT); International Society for the Study of Behavioral Addictions (ISSBA); International Society of Behavioral Medicine (ISBM); International Society for Addiction Medicine (ISAM); South Australian Centre for Economic Studies; National Association of Gambling Studies (NAGS).
COORDINATING, TEACHING & SUPERVISION
Course Coordinating: Introduction to Clinical Psychology (2020);
Clinical Masters Research Project Coordinator (2018); Doing Research in Psychology (DRIP) (2015).
Lecturing: Introduction to Clinical Psychology (2020); Gaming and other Process addictions (2020);
Biological and Psychosocial Factors in Addictions (2018);Learning and Behaviour (2015-2018); Health, Lifespan, and Developmental Psychology – 3rd Year (2014-2017); Health, Lifespan, and Developmental Psychology – 2nd Year (2016) Critical Issues in Psychology (2012-2014); Psychology: Ideas and Action (2010); Psychology in Society (2010).
Tutoring: Introduction to Online Survey Methods (2011-2013); Psychology 1A (2006-2008); Psychology 1B (2006-2008); Clinical Masters Research Methods (2012). The University of Adelaide. Indigenous Australians: Culture and Colonisation (2006).
Research Supervision:
7 x PhD; 6 x M.Psych (Clin); 25 x B.Psych (Hons).
Scholarly Book
King, D. L. & Delfabbro, P. H. (2019). Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention. Cambridge, MA: Elsevier Academic Press. ISBN: 9780128129241. DOI:
10.1016/C2016-0-04107-4.
Scholarly Book Chapters
Billieux, J., Fineberg, N., King, D. L., & Rumpf, H. (2020). Disorders due to addictive behaviours and impulse control disorders. A psychological approach to diagnosis using the ICD-11 as a framework.
Billieux, J., Potenza, M. N., Maurage, P., Brevers, D., & King, D. L. (2020). Cognitive factors associated with gaming disorder. In A. Verdejo-Garcia (Ed.),
Cognition and Addiction: A Researcher’s Guide from Mechanisms towards Interventions
(pp. 221-230). Cambridge: Academic Press.
Delfabbro, P. H. & King, D. L. (2020). Adolescent gambling. In C. A. Essau & P. H. Delfabbro (Eds.),
Adolescent Addiction - Epidemiology, Assessment, and Treatment (pp. 159-183).
Oxford: Elsevier.
King, D. L. (2020). Gaming disorder in young people. In M. Hodes, S. Shur-Fen Gau, & P. J. de Vries (Eds.),
Starting at the Beginning: Laying the Foundation for Lifelong Mental Health
(pp.). Cambridge, MA: Elsevier.
King, D. L. & Delfabbro, P. H. (2020). The natural history of problematic Internet use and gaming: Recent findings, challenges, and future directions. In D. Faust, K. Faust, & M. N. Potenza (Eds.),
The Oxford Handbook of Digital Technologies and Mental Health (67-76).
Oxford: Oxford University Press.
King, D. L. & Delfabbro, P. H. (2020). Video game addiction. In C. A. Essau & P. H. Delfabbro (Eds.),
Adolescent Addiction - Epidemiology, Assessment, and Treatment (pp. 185-213).
Oxford: Elsevier.
Delfabbro, P. H., Ardle, P., & King, D. L. (2020). Social and political implications of addiction. In C. A. Essau & P. H. Delfabbro (Eds.),
Adolescent Addiction - Epidemiology, Assessment, and Treatment (pp. 319-334).
Oxford: Elsevier.
Delfabbro, P. H. & King, D. L. (2019). Responsible gambling: An academic perspective. In H. Shaffer (Ed.),
Responsible Gambling: Primary Stakeholder Perspectives (pp. 58-83).
Oxford: Oxford University Press.
Griffiths, M. D., King, D. L. & Delfabbro, P. H. (2013). The technological convergence of gambling and gaming practices. In D.C.S. Richard, A. Blaszczynski, & L. Nower (Eds.),
The Wiley-Blackwell Handbook of Disordered Gambling. Chichester: Wiley.
King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2013). Video game addiction. In P. Miller (Ed.),
Principles of Addiction: Comprehensive Addictive Behaviors and Disorders
(pp. 819-825). San Diego: Academic Press. ISBN: 9780123983367.
King, D. L., Day, A., & Delfabbro, P. H. (2013). The Youth Court of South Australia.
In C. M. Kelso & D. K. Das. Trends in the Judiciary: Interviews with Judges across the Globe
(pp.). New York: CRC Press/Taylor and Francis Group.
King, D. L., Day, A., & Delfabbro, P. H. (2013). The Children’s Court of South Australia.
In A. Borowski & R. Sheehan (Eds.) Australia’s Children’s Courts Today and Tomorrow
(pp. 85-102). New York: Springer Publishing.
Peer-reviewed Journal Articles: Empirical Research
Finserås, T. R., Pallesen, S., Mentzoni, R., Molde, H., Torsheim, T., Krossbakken, E., King, D. L., & Griffiths, M. D. (in press). Near miss in a video game: An experimental study.
International Journal of Mental Health and Addiction.
Green, R., Delfabbro, P. H., & King, D. L. (2021).
Avatar identification and problematic gaming: The role of self-concept clarity.
Addictive Behaviors, 113, 106694.
Hunkin, H., Zajac, I., & King, D. L. (2021). EEG neurofeedback during focused attention meditation: Effects on state mindfulness and meditation experiences.
Mindfulness.
Stevens, M. W. R., Delfabbro, P. H, & King, D. L. (2021). Prevention strategies to address problematic gaming: A large-scale qualitative investigation. Computers in Human Behavior, 115, 106611.
Delfabbro, P. H., Georgiou, N., & King, D. L. (2020). Positive play and its relationship with gambling harms and benefits.
Journal of Behavioral Addictions, 9, 363-370.
Delfabbro, P. H., Georgiou, N., & King, D. L. (2020). Measuring gambling harm: the influence of response scaling on estimates and the distribution of harm across PGSI categories.
Journal of Gambling Studies. DOI: 10.1007/s10899-020-09954-1.
Delfabbro, P. H., Georgiou, N., Malvaso, C., & King, D. L. (2020). Is self-reported propensity for everyday illusions of control higher in gamblers and is it associated with gambling-specific erroneous beliefs?
Sage Open, 10, 1-6.
Hunkin, H., King, D. L., & Zajac, I. (2020). Perceived acceptability of wearable devices for the treatment of mental health problems.
Journal of Clinical Psychology, 76, 987-1003.
King, D. L., Russell, A. R., Delfabbro, P. H., Polisena, D. (2020).
Fortnite microtransaction spending was associated with peers’ spending behaviors but not gaming disorder symptoms.
Addictive Behaviors, 104, 106311.
Finserås, T. R., Pallesen, S., Mentzoni, R., Krossbakken, E., King, D. L., & Molde, H. (2019). Evaluating an Internet Gaming Disorder Scale using Mokken scaling analysis.
Frontiers in Psychology, 10, 911.
Király, O., Bőthe, B., Ramos-Diaz, J., Rahimi-Movaghar, A., Lukavska, O., … King, D. L. et al. (2019). Ten-item Internet Gaming Disorder Test-10: Measurement invariance and cross-cultural validation across seven language-based samples. Psychology of Addictive Behaviors, 33, 91-103.
Alexandraki, K., Stavropolous, V., Burleigh, T. L., King, D. L., & Griffiths, M. D. (2018). Internet pornography viewing preference as a risk factor for adolescent Internet addiction: The moderating role of classroom personality factors.
Journal of Behavioral Addictions, 7, 423-432.
Colder Carras, M., Porter, A. M., van Rooij, A. J., King, D. L., Lange, A., … & Labrique, A. J. (2018). Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study.
Computers in Human Behavior, 79, 238-246.
King, D. L. & Delfabbro, P. H. (2018). Features of parent-child relationships in adolescents with Internet gaming disorder.
International Journal of Mental Health and Addiction, 15,1270-1283.
King, D. L., Herd, M. C. E., & Delfabbro, P. H. (2018). Motivational components of tolerance in Internet gaming disorder.
Computers in Human Behavior, 78, 133-141.
King, D. L., Adair, C., Saunders, J., & Delfabbro, P. H. (2018). Clinical predictors of gaming abstinence in help-seeking adult problematic gamers.
Psychiatry Research, 261, 581-588.
Krossbakken, E., Finserås, T. R., Torsheim, T., Pallesen, S., Mentzoni, R., Molde, H., & King, D. L. (2018). A cross-lagged study of developmental trajectories of video game engagement, addiction, and mental health.
Frontiers in Psychology, 9, article 2239.
Krossbakken, E., Torsheim, T., Mentzoni, R., King, D. L., et al. (2018). The effectiveness of a parental guide for prevention of problematic video gaming in children: A public health intervention study.
Journal of Behavioral Addictions, 7, 52-61.
Schneider, L. A., King, D. L. & Delfabbro, P. H. (2018). Maladaptive coping styles in adolescents with Internet gaming disorder symptoms.
International Journal of Mental Health and Addiction, 16, 905-916.
Abarbanel, B.,
Gainsbury, S.M.,
King, D.L., Hing, N., & Delfabbro, P.H.(2017).
Gambling games on social platforms: How do advertisements for social casino games target young adults?Policy and Internet, 9, 184-209.
Forrest, C., King, D. L., & Delfabbro, P. H. (2017). Maladaptive cognitions predict changes in problematic gaming in highly-engaged adults: A 12-month longitudinal study.
Addictive Behaviors, 65, 125-130.
Gainsbury, S. M., King, D. L., Russell, A., Hing, N., & Delfabbro, P. H. (2017). Virtual addictions: An examination of problematic social casino game use among at-risk gamblers.
Addictive Behaviors, 64, 334-339.
King, D. L., Herd, M. C. E., & Delfabbro, P. H. (2017). Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
Journal of Behavioral Addictions, 6, 525-533.
King, D. L., Kaptsis, D., Delfabbro, P. H., & Gradisar, M. (2017). Effectiveness of brief abstinence for modifying problematic Internet gaming cognitions and behaviors.
Journal of Clinical Psychology, 73, 1573-1585.
Smith, L. J., Gradisar, M., King, D. L., Short, M. (2017). Intrinsic and extrinsic predictors of video gaming behaviour and adolescent bedtimes: The influence of flow states, self-perceived risk-taking, device accessibility and parental regulation.
Sleep Medicine, 30, 64-70.
Smith, L. J., King, D. L., Richardson, C., Roane, C., & Gradisar, M. (2017). Mechanisms influencing older adolescents’ bedtimes during videogaming: The roles of game difficulty and flow.
Sleep Medicine, 39, 70-76.
King, D. L. & Delfabbro, P. H. (2016). Adolescents’ perceptions of parental influences on commercial and simulated gambling activities.
International Gambling Studies, 16, 424-441.
King, D. L. & Delfabbro, P. H. (2016). The cognitive psychopathology of Internet gaming disorder in adolescence.
Journal of Abnormal Child Psychology, 44, 1635-1645.
King, D. L., Russell, A., Gainsbury, S. M., Delfabbro, P. H., & Hing, N. (2016). The cost of virtual wins: An examination of gambling-related risks in youth who spend money on social casino games.
Journal of Behavioral Addictions, 5, 401-409.
Forrest, C., King, D. L., & Delfabbro, P. H. (2016). The gambling preferences and behaviours of a community sample of Australian regular video game players.
Journal of Gambling Studies, 32, 409-420.
Forrest, C., King, D. L., & Delfabbro, P. H. (2016). The measurement of maladaptive cognitions underlying problematic video game playing among adults.
Computers in Human Behavior, 55, 399-405.
Gainsbury, S. M., Delfabbro, P. H., King, D. L., & Hing, N. (2016). An exploratory study of gambling operators’ use of social media and the latent messages conveyed.
Journal of Gambling Studies, 32, 125-141.
Gainsbury, S. M., King, D. L., Russell, A., Delfabbro, P. H., Derevensky, J., & Hing, N. (2016). Exposure to and engagement with gambling marketing in social media: Reported impacts on moderate risk and problem gamblers.
Psychology of Addictive Behaviors, 30, 270-276.
Gainsbury, S. M., King, D. L., Russell, A., Hing, N., & Delfabbro, P. H. (2016). Who pays to play freemium games? The profiles and motivations of players who make purchases within social casino games.
Journal of Behavioral Addictions, 5, 221-230.
Kaptsis, D., King, D. L., Delfabbro, P. H., & Gradisar, M. (2016). Trajectories of abstinence-induced Internet gaming withdrawal symptoms: A prospective pilot study.
Addictive Behaviors Reports, 4, 24-30.
King, D. L., Kaptsis, D., Delfabbro, P. H., & Gradisar, M. (2016). Craving for internet games? Withdrawal symptoms from an 84-h abstinence from Massively Multiplayer Online Gaming. Computers in Human Behavior, 62,
488-495.
Frahn, T., Delfabbro, P. H., & King, D. L. (2015). Exposure to free-play modes in simulated online gaming increases risk-taking in monetary gambling.
Journal of Gambling Studies, 31, 1531-1543.
Gainsbury, S. M., Delfabbro, P. H., King, D. L., & Hing, N. (2015). Social media marketing and gambling: An interview study of gambling operators in Australia.
International Gambling Studies, 15, 377-393.
Gainsbury, S. M., Hing, N., Delfabbro, P. H., Dewar, G., & King, D. L. (2015). An exploratory study of interrelationships between social casino gaming, gambling, and problem gambling.
International Journal of Mental Health and Addiction, 13, 136-153.
Smith, L. J., Gradisar, M. & King, D. L. (2015). Parental influences on adolescent video game play: A study of accessibility, rules, limit-setting, monitoring, and cybersafety.
Cyberpsychology, Behavior, and Social Networking, 18, 273-279.
Delfabbro, P. H., King, D. L., & Griffiths, M. D. (2014). From adolescent to adult gambling: An analysis of longitudinal gambling patterns in South Australia.
Journal of Gambling Studies, 30, 547-563.
King, D. L., Delfabbro, P. H., Kaptsis, D., & Zwaans, T. (2014). Adolescent simulated gambling via digital and social media: An emerging problem.
Computers in Human Behavior, 31, 305-313.
King, D. L., Delfabbro, P. H., Zwaans, T., & Kaptsis, D. (2014). Sleep interference effects of pathological electronic media use during adolescence.
International Journal of Mental Health and Addiction, 12, 21-35.
Bednarz, J., Delfabbro, P. H., & King, D. L. (2013). Practice makes poorer: Practice gambling modes and their effects on real-play in simulated roulette.
International Journal of Mental Health and Addiction, 11, 381-395.
Haagsma, M. C., King, D. L., Pieterse, M. E., & Peters, O. (2013). Assessing problematic video gaming using the Theory of Planned Behavior: A longitudinal study of Dutch young people.
International Journal of Mental Health and Addiction, 11, 172-185.
Haagsma, M. C., Pieterse, M. E., & Peters, O., & King, D. L. (2013). How gaming may become a problem: A qualitative analysis of the role of gaming-related experiences and cognitions in the development of problematic game behavior.
International Journal of Mental Health and Addiction, 11, 441-452.
King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2013). Trajectories of problem video gaming among adult regular gamers: An 18-month longitudinal study.
Cyberpsychology, Behavior, and Social Networking, 16, 72-76.
King, D. L., Gradisar, M., Drummond, A., Lovato, N., Wessel, J., Micic, G., Douglas, P., & Delfabbro, P. H. (2013). The impact of prolonged violent video-gaming on adolescent sleep: An experimental study.
Journal of Sleep Research, 22, 137-143.
King, D. L., Ejova, A., & Delfabbro, P. H. (2012). Illusory control, gambling, and video gaming: An investigation of regular gamblers and video game players.
Journal of Gambling Studies, 28, 421-435.
Delfabbro, P. H., Borgas, M., & King, D. L. (2012). Venue staff knowledge of their patrons’ gambling and problem gambling.
Journal of Gambling Studies, 28, 155-169.
Delfabbro, P. H. & King, D. L. (2011). Adolescent gambling in metropolitan Darwin: Prevalence, correlates and social influences.
Gambling Research, 23, 3-23.
King, D. L., Day, A., & Delfabbro, P. H. (2011). The emergence and development of specialist courts: Lessons from the history of the Children’s Court in South Australia?
Open Criminology, 4, 40-47.
King, D. L., Delfabbro, P. H. & Griffiths, M. D. (2011). The role of structural characteristics in problematic video game playing: An empirical study.
International Journal of Mental Health and Addiction, 9, 320-333.
King, D. L., Delfabbro, P. H., & Zajac, I. T. (2011). Preliminary validation of a new clinical tool for identifying problem video game playing.
International Journal of Mental Health and Addiction, 9, 72-87.
King, D. L. & Delfabbro, P.H. (2009). Motivational differences in problem video game play.
Journal of Cybertherapy and Rehabilitation, 2, 139-149.
King, D. L. & Delfabbro, P.H. (2009). The general health status of heavy video game players: Comparisons with Australian normative data.
Journal of Cybertherapy and Rehabilitation, 2, 17-26.
King, D. L. & Delfabbro, P.H. (2009). Understanding and assisting excessive players of video games: A community psychology perspective.
Australian Community Psychologist, 21, 62-74.
Delfabbro, P. H., King, D. L., Lambos, C., & Puglies, S. (2009). Is video-game playing a risk factor for pathological gambling in Australian adolescents?
Journal of Gambling Studies, 25, 391-405.
Delfabbro, P. H., Lambos, C., King, D. L., & Puglies, S. (2009). Knowledge and beliefs about gambling in Australian secondary school students and their implications for education strategies.
Journal of Gambling Studies, 25, 523-539.
King, D. L. & Proeve, M. (2006). Shame, guilt, depression, anxiety, and substance use among professional counsellors in Australia.
Counselling, Psychotherapy, and Health, 3, 88-103.
Peer-reviewed Journal Articles: Reviews
Stevens, M. W. R., Dorstyn, D., Delfabbro, P. H., & King, D. L. (2020). Global prevalence of gaming disorder: A systematic review and meta-analysis.
Australian and New Zealand Journal of Psychiatry.
Delfabbro, P. H. & King, D. L. (2020). Gaming-gambling convergence: Evaluating evidence for the ‘gateway’ hypothesis.
International Gambling Studies, 20, 380-392.
Delfabbro, P. H., King, D. L., & Gainsbury, S. M. (2020). Understanding gambling and gaming skill and its implications for the convergence of gaming with electronic gaming machines.
International Gambling Studies, 20, 171-183.
King, D. L. & Delfabbro, P. H. (2020). The convergence of gambling and monetised gaming.
Current Opinion in Behavioral Sciences, 31, 32-36.
King, D. L., Billieux, J., Carragher, N., & Delfabbro, P. H. (2020).
Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues.
Journal of Behavioral Addictions, 9,
1-13.
King, D. L., Chamberlain, S. R., Carragher, N., Billieux, J., Stein, D., Mueller, K., Potenza, M. N., Rumpf, H-J., Saunders, J., Starcevic, V., Demetrovics, Z., Brand, M., Lee, H. K., Spada, M., Lindenberg, K., Wu, A. M. S., Lemenager, T., Pallesen, S., Achab, S., Kyrios, M., Higuchi, S., Fineberg, N., & Delfabbro, P. H. (2020). Screening and assessment tools for gaming disorder: A comprehensive systematic review.
Clinical Psychology Review, 77, 101831.
Perales, J. C., King, D. L., Navas, J. F., Schimmenti, A., Sescousse, G., Starcevic, V., van Holst, R. J., & Billieux, J. (2020). Learning to lose control: A process-based account of behavioral addictions.
Neuroscience & Biobehavioral Reviews, 108, 771-780.
Brand, M., Rumpf, H-J., Demetrovics, Z., King, D. L., Potenza, M. N., & Wegmann, E. (2019). Gaming disorder is a disorder due to addictive behaviors: Evidence from behavioral and neuroscientific studies addressing cue-reactivity and craving, executive functions, and decision making. Current Addiction Reports, 6, 296-302.
Delfabbro, P. H. & King, D. L. (2019). Play dynamics on electronic gaming machines (EGMs): A conceptual analysis.
Journal of Behavioral Addictions, 8, 191-200.
Delfabbro, P. H. & King, D. L. (2019). Challenges in the conceptualisation and measurement of gambling-related harm.
Journal of Gambling Studies, 35, 743-755.
Greer, N., Rockloff, M., Browne, M., Hing, N., & King, D. L. (2019). Esports betting and skin gambling: A brief history.
Journal of Gambling Issues, 43,128-146.
Hunkin, H., King, D. L., & Zajac, I. (2019). Wearable devices as adjuncts in the treatment of anxiety-related symptoms: A narrative review of five device modalities and implications for clinical practice.
Clinical Psychology: Science and Practice, 26, 12290.
Stevens, M. W. R., King, D. L., Dorstyn, D., & Delfabbro, P. H. (2019). Cognitive-behavioral therapy for Internet gaming disorder: A systematic review and meta-analysis.
Clinical Psychology and Psychotherapy, 26, 191-203.
Rumpf, H-J., Brandt, D., Demetrovics, Z., Carragher, N., … King, D. L., Saunders, J. B., & Poznyak, V. (2019). Epidemiological challenges in the study of behavioral addictions: A call for high standard methodologies.
Current Addictions Reports, 6, 331-337.
Fineberg, N. A., Demetrovics, Z., Stein, D. J., Carazza, O., Ioannidis, K., Menchon, J., … King, D. L., et al. (2018). Manifesto for a European Research Network into Problematic Usage of the Internet.
European Neuropsychopharmacology, 28, 1232-1246.
King, D. L., Delfabbro, P. H., Doh, Y. Y., Wu, A. M. S., Kuss, D. J., Mentzoni, R., Pallesen, S., Carragher, N., & Sakuma, H. (2018). Policy and prevention approaches for disordered and hazardous gaming and Internet use: An international perspective.
Prevention Science, 19, 233-249.
Király, O., Griffiths, M. D., King, D. L., Lee, H-K., Lee, S-Y., Bányai, F., … & Demetrovics, Z. (2018). Policy responses to problematic video game use: A systematic review of current measures and future possibilities.
Journal of Behavioral Addictions, 7, 503-517.
King, D. L. & Delfabbro, P. H. (2017). Prevention and policy related to Internet gaming disorder.
Current Addiction Reports, 4, 284-292.
King, D. L., Delfabbro, P. H., Wu, A. M. S., Doh, Y. Y., Kuss, D. J., Mentzoni, R., Pallesen, S., Carragher, N., & Sakuma, H. (2017). Treatment of Internet gaming disorder: An international systematic review and CONSORT evaluation. Clinical Psychology Review, 54, 123-33.
Schneider, L. A., King, D. L., & Delfabbro, P. H. (2017). Family factors in adolescent problematic Internet gaming: A systematic review.
Journal of Behavioral Addictions, 6, 321-333.
Delfabbro, P. H., King, D. L., & Derevensky, J. D. (2016). Adolescent gambling and problem gambling: Prevalence, current issues and concerns.
Current Addiction Reports, 3, 268-274.
King, D. L. & Delfabbro, P. H. (2016). Early exposure to digital simulated gambling: A review and conceptual model.
Computers in Human Behavior, 55, 198-206.
Delfabbro, P. H. & King, D. L. (2015). On finding the C in CBT: The challenges of applying gambling-related cognitive approaches to video-gaming.
Journal of Gambling Studies, 31, 315-329.
King, D. L., Gainsbury, S. M., Delfabbro, P. H., Hing, N., & Abarbanel, B. (2015). Distinguishing between gaming and gambling activities in addiction research.
Journal of Behavioral Addictions, 4, 215-220.
Gainsbury, S. M., Hing, N., Delfabbro, P. H., & King, D. L. (2014). A taxonomy of gambling and casino games via social media and online technologies.
International Gambling Studies, 14, 196-213.
King, D. L. & Delfabbro, P. H. (2014). Internet gaming disorder treatment: A review of definitions of diagnosis and treatment outcome.
Journal of Clinical Psychology, 70, 942-955.
King, D. L., Haagsma, M. C., Delfabbro, P. H., Gradisar, M., & Griffiths, M. D. (2013). Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools.
Clinical Psychology Review, 33, 331-342.
Delfabbro, P. H. & King, D. L. (2012). Gambling experiences, problems, research and policy: Gambling in Australia.
Addiction, 107, 1555-1561.
Delfabbro, P. H., King, D. L., & Griffiths, M. D. (2012). Behavioural profiling of problem gamblers: A summary and review.
International Gambling Studies, 12, 349-366.
King, D. L., Delfabbro, P. H., Derevensky, J. L. & Griffiths, M. D. (2012). A review of Australian classification practices for commercial video games featuring simulated gambling.
International Gambling Studies, 12,231-242.
King, D. L., Delfabbro, P. H., Griffiths, M. D., & Gradisar, M. (2012). Cognitive-behavioral approaches to outpatient treatment of Internet addiction in children and adolescents.
Journal of Clinical Psychology, 68, 1185-1195.
King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2012). Clinical interventions for technology-based problems: Excessive Internet and video game use.
Journal of Cognitive Psychotherapy: An International Quarterly, 26,
43-56.
Griffiths, M. D., Kuss, D. J., & King, D. L. (2012). Video game addiction: Past, present and future.
Current Psychiatry Reviews, 8, 308-318.
King, D. L., Delfabbro, P. H., Griffiths, M. D., & Gradisar, M. (2011). Assessing clinical trials of Internet addiction treatment: A systematic review and CONSORT evaluation.
Clinical Psychology Review, 31, 1110-1116.
Delfabbro, P. H., King, D. L., & Barber, J. G. (2010). Children in foster care: 5 years on.
Children Australia, 35, 22-30.
King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2010). The convergence of gambling and digital media: Implications for gambling in young people.
Journal of Gambling Studies, 26, 175-187.
King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2010). Video game structural characteristics: A new psychological taxonomy. International Journal of Mental Health and Addiction, 8,
90-106.
Reports
World Health Organization. (2019) [D. L. King as Rapporteur].
Policy and programme responses to mental and behavioural disorders associated with excessive use of the Internet and other communication and gaming platforms.Report on the WHO meeting held at Fairmont Bab Albahr Hotel, Abu Dhabi, UAE, 8-10 November 2019. Geneva: World Health Organization.
King, D. L. (2020). Gambling and young people. Sydney: Office of Responsible Gambling.
King, D. L. (2018). Online gaming and gambling in children and adolescents: Normalising gambling in cyber spaces.
Melbourne: Victorian Responsible Gambling Foundation.
World Health Organization. (2017) [D. L. King as Rapporteur].
Policy and programme responses to mental and behavioural disorders associated with excessive use of the Internet and other communication and gaming platforms.Report on the WHO meeting held at WOW Airport Hotel, Istanbul, Turkey, 29 November to 1 December 2017. Geneva: World Health Organization.
World Health Organization. (2016) [D. L. King as Rapporteur].
Policy and programme responses to mental and behavioural disorders associated with excessive use of the Internet and other communication and gaming platforms.Report on the WHO meeting held at Regal Kowloon Hotel, Hong Kong SAR, China, 6-8 September 2016. Geneva: World Health Organization.
World Health Organization. (2015) [D. L. King as Rapporteur].
Behavioural Disorders Associated with Excessive Use of the Internet, Computers, Smartphones and Similar Electronic Devices: Clinical Descriptions, Diagnostic Guidelines and Priorities for International Research. Report on the WHO meeting held at Catholic University of Korea, Seoul, Republic of Korea, 24-26 August 2015. Geneva: World Health Organization.
Gainsbury, S. M., King, D. L., Delfabbro, P. H, Hing, N., Russell, A., Blaszczynski, A. & Derevensky, J. (2015). The use of social media in gambling. Melbourne: Gambling Research Australia.
Editorials/Commentaries/Letters
Billieux, J. Stein, D. J., Castro-Calvo, J., Higushi, S., King, D. L. (2021). Rationale for and usefulness of the inclusion of gaming disorder in the ICD-11.
World Psychiatry.
Brand, M., Rumpf, H-J., Demetrovics, Z., Mueller, A., Stark, R., King, D. L., … Potenza, M. N. (in press). Which disorders should be considered in the ICD-11 designation of “Other specified disorders due to addictive behaviors”?
Journal of Behavioral Addictions. DOI: 10.1556/2006.2020.00035.
Delfabbro, P. H. & King, D. L. (in press). The prevalence of loyalty card use and its association with higher risk gambling in Australia.
Journal of Behavioral Addictions.
Delfabbro, P. H. & King, D. L. (in press). “It’s concerning”, but is it your concern? Objectivity, advocacy and activism in gambling research.
International Gambling Studies. DOI: 10.1080/14459795.2020.1791221
Delfabbro, P. H. & King, D. L. (in press). Demographic insights into the decline in electronic gaming machine (EGM) participation in South Australia.
International Journal of Mental Health and Addiction. DOI: 10.1007/s11469-020-00326-9.
Delfabbro, P. H. & King, D. L. (in press). The behaviour-attitude divide: Understanding public attitudes towards gambling.
International Gambling Studies.
Starcevic, V., King, D.L., Delfabbro, P., Schimmenti , A., Castro-Calvo, J., Giardina, A., & Billieux, J. (2020). “Diagnostic inflation” will not resolve taxonomical problems in the study of addictive online behaviours (Commentary on Montag et al., 2020). Journal of Behavioral Addictions, 9(4), 915-919.
Brand, M., Rumpf, H-J., King, D. L., Potenza, M. N., & Wegmann, E. (2020). Clarifying terminologies in research on gaming disorder and other addictive behaviors: Distinctions between core symptoms and underlying psychological processes. Current Opinion in Psychology, 36, 49-54.
Delfabbro, P. H. & King, D. L. (2020). Don’t say the P word: Problem gambling is more than harm.
International Journal of Mental Health and Addiction, 18, 835-843.
Delfabbro, P. H., King, D. L., & Blaszczynski, A. (2020). Potential sources of bias in the reporting and interpretation of gambling research findings.
Journal of Gambling Issues, 45, 173-192.
Kim, H. S. & King, D. L. (2020). Gambling-gaming convergence: New developments and future directions.
International Gambling Studies, 20, 373-379.
King, D. L. & Potenza, M. N. (2020). Gaming disorder and female adolescents: A hidden problem?
Journal of Adolescent Health, 66, 650-652.
King, D. L., Delfabbro, P. H., Billieux, J., & Potenza, M. N. (2020). Problematic online gaming and the COVID-19 pandemic.
Journal of Behavioral Addictions,
9, 184-186.
Király, O., Potenza, M., Stein, D. J., King, D. L., Hodgins, D. C., … & Demetrovics, Z. (2020). Preventing problematic internet use during the COVID-19 pandemic: A consensus guideline.
Comprehensive Psychiatry, 100, 152180.
Choi, J-S., King, D. L., & Jung, Y-C. (2019). Neurobiological perspectives in behavioral addiction.
Frontiers in Psychiatry, 10, article 3.
King, D. L. & Delfabbro, P. H. (2019). Loot box limit-setting is not sufficient on its own to prevent players from overspending: A reply to Drummond, Sauer, and Hall.
Addiction, 114, 1324-1325.
King, D. L., Koster, E., & Billieux, J. (2019). Study what makes games addictive.
Nature, 573, 346.
King, D. L., Delfabbro, P. H., Potenza, M. N., Demetrovics, Z., Billieux, J., & Brand, M. (2019). Logic, evidence, and consensus: Towards a more constructive debate on gaming disorder.
Australian and New Zealand Journal of Psychiatry, 53, 1047-1049.
Castro-Calvo, J. Ballester-Arnal, R., Potenza, M. N., King, D. L., & Billieux, J. (2018). Does “forced abstinence” from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite’s servers.
Journal of Behavioral Addictions, 7, 501-502.
King, D. L. & Delfabbro, P. H. (2018). The concept of ‘harm’ in Internet gaming disorder.
Journal of Behavioral Addictions, 7, 562-564.
Rumpf, H-J., Achab, S., Billieux, J., Bowden-Jones, H., Carragher, N., Demetrovics, Z., Higuchi, S., King, D. L., … Poznyak, V. (2018). Including gaming disorder in ICD-11: The need to do so from a clinical and public health perspective.
Journal of Behavioral Addictions, 7, 556-561.
Delfabbro, P. H. & King, D. L. (2017). Blame it on Reno: A comment on Hancock and Smith.
International Journal of Mental Health and Addiction, 15, 1203-1208.
Billieux, J., King, D. L., Higuchi, S., Achab, S., Bowden-Jones, H., et al. (2017). Functional impairment matters in the screening and diagnosis of gaming disorder. Participate in the event 6th USERN Congress Invited Speaker 0.05 No items yet! No items yet!
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